Monday, 26 April 2010

Flames of War AAR - Fighting Withdrawal

Wonna and I played a game the other weekend, but I unfortunately forgot my camera. We got in another game though this weekend and decided to play something different. We ended up rolling up a fighting withdrawal with my Germans as the attackers since they're a mechanised company.

Wonna won the roll for choosing sides and so opted for the natural defences of the stream. He placed his objective in the middle whilst I placed the one near and in the picture and the other is covered under a mob of Russians. I deployed one unit on my right flank to hold the big mob in place whilst my other platoon deployed along with the Panzer III's. My 8 rads deployed near the centre to keep the platoon of ten T70's at bay.

My 8rad's moved forward using their recce move to get ahead to protect the rest of the force and push back the inevitable ambush.

My units moved forward to engage the soviet forces. The platoon on the left moved up and sprayed bullets ineffectually into the dug in Strelkovy. The 8Rads moved up behind a house to shield them from the anti tank guns on the other flank and get ready to remove gone to ground next turn. Meanwhile on my right flank, the half tracks took cover behind a hedge whilst the Panzers rolled forward and destroyed an anti tank gun.

Wonna shoots at me with little effect in his turn with hi large mob of Strelkovy and the anti tank gun fails to hurt a Panzer. In return I have the platoon on my right get out of their tracks to bring their fire power to bear. The tanks blow away the other anti tank gun clearing the way for the half tracks who shoot at the dug in platoon but are mostly ineffective with their machine guns.

Wonna springs his ambush but is pushed back by near the forest. His tanks move through the woods and stream and thanks to their wide tracks only a single tank bogs down. They shoot at my half tracks and manage to bail one out.

The infantry get out and move towards the river to engage the dug in platoon whilst the half tracks that can pull back out of sight of the T70's. The Panzers engage the T70's at range but to little effect. My forces on the right pepper the Soviets but fail to do much.

The tanks pop away at each other without much effect as my infantry try to cross the gap. They are whittled down until just below half strength and then promptly flee the field of battle!

The Panzers try to whittle down the T70's before they are withdrawn hoping to make them flee but they take the shots in their stride.

In a last ditch attempt I assault the large company hoping to push them back off the centre objective but it doesn't work out. The Germans are pushed back and the Soviets make good their getaway.

This was a great game and still came close to the wire. We picked up a few more rules (like the fact the the 2IC doesn't grant you a reroll on morale which was why my PzGrens fled) and learnt a new scenario. The river was a major factor in Wonna's defence so we're trying games without it as it really hinders my PzGrens.

This is long overdue as I've been both busy and lazy. I'll get pics of the Gladstone tournament shortly along with COWCON updates and a few other things.



indierockclimber said...

Nice batrep, glad you learned some things! Let's exchange blog-o-links and be new e-pals. Deal?

Eltnot said...

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