Headquarters
Battalion HQ (95)
Battalion HQ
Anti-Tank Platoon (2 45mm obr 1942)
Combat Companies
Strelkovy Company (280)
2 Rifle Platoons
Komissar Team
Strelkovy Company (280)
2 Rifle Platoons
Komissar Team
Weapons Companies
Strelkovy Anti-Tank Company (120)
4 45mm obr 1942
Corps Support Companies
Light Tankovy Company (215)
5 T-70 obr 1943
Total: 990 points.
The terrain is made up from my 40k collection with paper houses and card roads and stream added in until I have time to make something better. The houses are a bit on the small side (around 10mm scale or something similar), but I still have quite a few more to make so I should have a better sized village by our next game. Wonna placed a battalion on each objective in his zone with his AT guns on his left and his T70's on his right. I placed a single platoon on my left opposite his T70's with the 8rads and a platoon on my right and the Panzer III's central but slightly to the right.
I moved the 8rads up my right flank hoping to scoot them around the corner next turn. Wonna then proceeded to win the roll for first turn.
He moves both blobs of infantry forward using the trees for extra cover. The AT guns roll up behind a wood whilst the T70's move up to the outskirts of the village.
The Germans move up to intercept.
I move the 8rads around the corner whilst the platoon moves up to push through the gap in the hedge next turn. The Panzer III's advance slightly and take pot shots at Wonna's AT guns attached to the platoon in front of them. My platoon on the left digs in. My shooting is ineffective and then the 8rads fail to storm trooper meaning they are still within assault range of the Soviets.
Wonna moved his battalion over and assaulted my 8rads destroying them whilst his other platoon pushed through the woods and the T70's crept into the village. The AT guns advanced into the wood in front of them to try and get to grips with the Panzer III's.
The Germans pull back.
I pulled my platoon on my right flank back to keep them out of assault and sniped some teams through the gap in the hedges. The Panzer III's knocked out two AT guns in the centre. My halftracks from my platoon on the left flank swung around the wood away from the T70's and opened up into the blob of infantry in front of them. They killed quite a few teams but not enough to run.
The Soviets prepare to assault.
Wonna's platoons and AT guns unpinned. The T70's and the infantry moved up. The T70's went in first and fought a long combat with the Panzergrenadiers. Finally with only one infantry base left my platoon broke off. they were then charged by the infantry blob. The halftracks killed several teams before I failed a morale check after losing two halftracks and broke off again. Wonna's remaining two T70's consolidated onto one of the objectives.
In my turn I failed to unpin my platoon on the left flank and without having anything else in range of contesting, Wonna won.
I made several mistakes during our game. I didn't push forward on my right flank hard enough. I should have pushed up with the tanks and halftracks and kept the 8rads back to slip around onto the objective. The T70's could have intercepted them but that would have allowed my other platoon to chew through Wonna's infantry blob on the other flank. Previous experience have shown that the T70's are fragile but this is the first time I've allowed them to make combat before. I'll try no to let that happen again in the future.
3 comments:
Great to see the AAR finally!
Table looks quite good actually. Curse those marauding hordes of russians!...
(interestingly my word verification was "russeri"...)
Always with the pesky Russians. I doubt my T-70's will be left that well alone next time around.
Haha, Gepanzerte Panzergrenadiere were my first FoW force as well. Those half-tracks are just too sexy to resist, no?
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